Ultima VII got the 10 slides in 20 seconds treatment by long-time fan Paul Catling of Ractivis at our last AGW meetup.
Citing the depth and breadth of the game - from being able to bake bread, make bandages, forge weapons, milk cows and even change a baby's nappy - Paul expounded on the virtues of what many consider to be the ultimate iteration of Richard Garriott's flagship creation (including Garriott himself).
The incredibly detailed interactivity was certainly a major point in Ultima VII's favour. The world of the game, whilst not overly large by today's standards, was a sizable achievement for its time too.
Paul also took the opportunity to reference a recent discussion topic on the PlayMaker forums about western versus japanese RPGs - he holds Ultima VII as a game that makes the case for the western RPG genre. If you have any strong opinions, please let us know your thoughts on this topic!
Lesser known fact: Ultima VII made cheeky reference to its parent company Origin's competitor at the time - Electronic Arts. "The three evil 'Generators' created by The Guardian in the game took the physical shapes of the contemporary Electronic Arts Logo: a cube, a sphere, and a tetrahedron. Elizabeth and Abraham, two apparently benevolent characters who later turn out to be murderers, have the initials "E" and "A"." (Source: Wikipedia)
Comments
Here's a very long but thoroughly entertaining thread originally from the Something Awful 'Let's Play' forum on someone's entire playthrough (which is where I got some of my screenshots). I actually installed the original DOS version of the game (as opposed to the Exult version) and played that during the week before the meetup as it had been nearly 15 years since my last proper playthrough.
Nice! Thanks for that : )