AUT's CoLab are holding a hands-on Motion Capture workshop this Saturday.
Motion Capture is being increasingly utilised in the 3-D animation, visual effects and games industries, and is also being explored in digital moving image art practice. There is growing demand for practical knowledge and skills in this area as it continues to develop as a key creative tool in digital moving image production, as evidenced in films such as Avatar, King Kong, Beowulf, A Christmas Carol, The Lord of the Rings trilogy, and the upcoming Tintin.
This one-day workshop will provide you with a practical introduction and overview of the motion capture process, from the physical recording of mocap data, through to the post-production process of applying this data to 3-D characters with software such as Autodesk Motion Builder and Maya.
Animators; Visual Effect Artists; Game Designers; Digital Media Students; and those with an interest in this growing area.
- Understanding of the Motion Capture process
- A character sequence (at least in a Maya file format)
- Functioning 3D character rig for motion capture
- Small selection of motion capture-data files that can be used on future characters
- You will need to have a basic understanding of 3D graphics programmes: eg, Maya, Cinema4D, 3ds Max
- Please bring a USB storage device to save files.
Workshop developed by Shea Melville (Digital Artist) for AUT’s Marker creative workshops.
Shea is a great guy but the mocap rig itself isnt the best and the session isnt worth the fee. Its very old, restrictive and has multiple glitches in its software resulting in mocap that leaves much to be desired. Particularly if you need to capture a fast moving, long or complex animation, you won't like the result. Mocap cleanup will be needed to make the capture actually usable. However if your goal is generic mocap training, then this might be worth it to some people. That free libary another user posted before would likely be a better resource.