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Dmihawk's picture
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Joined: 06/11/2011
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I've been dealing with this problem for a few days now, just wondering if anyone out there is able to shed some light.

 

We developed a small text-based game using C# and published on the .NET Framework (3.5)

I was lead to believe that porting using the .NET framework was easy and painless, but it seems I was misinformed. I have tried installing MonoDevelop onto my system, but to no avail and it seems as though .NET just isn't compatible with Mac systems. 

We have been looking at bundling it with VMWare to replicate a Windows environment, but if a better solution is not found, we may not be able to publish a Mac version at all.

 

If anyone can offer helpful advice, suggestions or comments it would be greatly appreciated.

 

Greg Williamson

 

Managing Director

projectHQ Enterainment Ltd

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JoshuaSmyth's picture
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I've compiled .net apps to mono before and as I recall it wasn't too painful. If I remember correctly I think I compiled on windows using the mono command line compiler gmcs (This takes a bit of setup if you reference several libraries as it uses a makefile to resolve all the references, this is probably the hardest step if you haven't used makefiles before - visual studio often handles this build process just through the VS project and solution files.)

When I copied it to the mac (with the mono runtimes installed) typing mono -myapp into the terminal launched the application.

I believe this page as all the info you will need http://www.mono-project.com/CSharp_Compiler this page looks good too http://www.codeproject.com/KB/cross-platform/introtomono1.aspx Some googling plus some trial and error with the command line tools should get you there.