Fri, 08/04/2011 - 11:22
Hi everyone.
Just thought I'd give a little heads up to the release of our maiden title TrapIt for iOS devices. From our Hype Wagon:
TrapIt is a game that melds simple iOS pick-up-and-play mechanics with pure old-school arcade intensity.
In TrapIt your goal is simple; isolate all the moving prisms from each other before your time runs out in order to advance to the next level. By splitting unfilled areas in two with a swipe, you can separate prisms from each other or fill in areas of the level. However, if you progress too slowly then new prisms will spawn. The more area you have filled by the time you complete the level, the more points you get.
That's the core mechanic, but how you play is up to you. Should you finish the level easily with a low end-of-level bonus, or try and fill more area for more points - taking the risk of losing a life? Should you try a difficult split to get that powerup you see lying there or play it safe? Colour bonuses also provide extra challenge - isolate 2 or more prisms of the same colour into the same area for valuable extra bonus points.
A core part of TrapIts gameplay is that it never lets you rest and is always pushing you to the point of panic. There is no stopping between levels waiting for the user to hit the “next level” button. When one level finishes you’re shown your bonus for a few seconds and then the next level starts - with more prisms. As you’re playing you’re reminded that your time is running out, or that you’re close to beating your current highest score; all adding to the sense of urgency - and ultimately mistakes - if you can’t stay calm.
In TrapIt your goal is simple; isolate all the moving prisms from each other before your time runs out in order to advance to the next level. By splitting unfilled areas in two with a swipe, you can separate prisms from each other or fill in areas of the level. However, if you progress too slowly then new prisms will spawn. The more area you have filled by the time you complete the level, the more points you get.
That's the core mechanic, but how you play is up to you. Should you finish the level easily with a low end-of-level bonus, or try and fill more area for more points - taking the risk of losing a life? Should you try a difficult split to get that powerup you see lying there or play it safe? Colour bonuses also provide extra challenge - isolate 2 or more prisms of the same colour into the same area for valuable extra bonus points.
A core part of TrapIts gameplay is that it never lets you rest and is always pushing you to the point of panic. There is no stopping between levels waiting for the user to hit the “next level” button. When one level finishes you’re shown your bonus for a few seconds and then the next level starts - with more prisms. As you’re playing you’re reminded that your time is running out, or that you’re close to beating your current highest score; all adding to the sense of urgency - and ultimately mistakes - if you can’t stay calm.
If you're familiar with old games like Qix or Jezzball, you'll understand the concept right away and we're also finding that it's quite popular with csaual gamers because it’s very approachable.
We've already had a couple of great NZ reviews at ButtonMasher and Iphonewzealand
Cheers
Aaron
Wed, 11/05/2011 - 07:03
#1
Hi everyone. TrapIt v 1.1 has hit the iTunes Store and it now has the much requested Game Center support. Also:
- Added new achievement "Trapit Veteran" for reaching level 15.
- Vibration added for devices that support it.
- TrapIt will pause and prompt for resume if you switch back to it on iOS versions that support multitasking.
- Added custom achievement notifications.
- New background added.
- TrapIt will log you into the leaderboards automatically.
- Instructions updated with an overview screen.
- Fixed bug where one achievement wasn’t being awarded correctly.
Original Link here:
Cheers
Aaron
Wed, 11/05/2011 - 20:39
#2
Nice one Aaron! Downloading soon :)