We are an Auckland-based game studio who focus on breeding originality and immersion in our games. We currently have one self-published title, "Differential" with two more ("Consequence" and "Tides of Time") in the pipeline. Our relatively small team of artists, programmers and musicians operate more like a family than a business and we love welcoming new people through our doors.

Established in March 2011, we have strived since then to create a friendly, supportive and constructive working environment, taking on many of our staff on an intern-style basis. This gives those who have completed, or are still in the process of completing tertiary study, a chance to gain experience in a professional environment, without heavy deadlines or expectations.

With a view to the future, we aim to expand 'Differential' into a tool to be used for educational software aimed at secondary school students, as well developing our second title "Tides of Time", an online turn-based real time strategy (like Risk meets Age of Empires) that will revolutionise MMO play. We also look to expand into education and training, as we explore the possibility of teaching a game design course in the near future.

Our philosophy "complexity.simple" stems from C# syntax, where we are calling the property "simple" from the object "complexity". We endeavour to take what seems complex and challenging and present it in a simple, easy to understand way in order to allow players to become more immersed in our games.

Info
Slogan: 
Complexity.Simple
Location: 
New Zealand

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